Tanisha's portfolio

Tanisha

ux case study

Transforming STEM education through immersive AR app

Prototyping for interactive AR learning app

Role: 

Director & Designer

Type: 

Personal Project

Timeline :

3 months (2021)

Project Summary

Facilitating a fresh, interactive, immersive way for students to experience STEM education that plays to their dominant learning ability

Key Takeaways

  • Turning passive theoretical learning into a more immersive experience
  • Using visual, auditory and kinesthetic stimuli to make learning more accessible and memorable
  • Synchronous learning through classroom and teacher control and a-sync for individual exploration

Opportunity Space

Love it - hate it : personal experience with STEM

I loved watching Backyard Science growing up. I started studying to be an engineer. But slowly lost interest since it wasn’t engaging anymore. This is the inspiration behind ScholAR

https://everfi.com/infographic/k-12/is-stem-interest-fading-with-students/

The Challenge

Can we transform STEM education to be a unique, curiosity-driven experience for students rather than a daunting task?​

Secondary User Research

Children are smart. Play to their strengths

People usually have a combination of learning styles with a dominant style of learning.

Design Vision

Learning (STEM) should not be a chore. Stimulating an interactive educational experience using the exciting opportunities and fresh perspective that augmented reality has to offer

Engaging

Course material presented in an active and engaging way. Learning is made enjoyable and not a chore.

Accessible

Attempting to facilitate each student’s learning styles and techniques.

Customisable

Ability to customize personal curriculum and follow your curiosity

Ideation

Bodystorming using Google Expeditions

Lack of engagement is confusing and frustrating

Without directions and guidance, I can connect my previous knowledge to the visuals in here but it is not effective. It would be really cool if we could have a conversation with the system

I don’t have enough room to look at this entirely. It is not very accessible and space conscious

Product feature requirements

Focusing on the user experience

  1. Interactive content with option manipulate
  2. Frequent quizzes to test knowledge
  3. Community building and personalized experience

User Persona

Creating a learner profile for Andrea Davis

Andrea Davis, 16, she / her

Group Orientation : independent learner
Cognitive Style : creative, abstract, introspective
Learning Environment : quiet, calm, flexible
Intelligence Preference : visual, practical, verbal

Needs:

  • agency and flexibility while learning
  • visual and spatial stimulus
    reliable information
  • presented in a comprehensible way

User Flow

If Andrea used ScholAR to go through a tutorial she would ...

Prototyping

3D sketching and AR prototyping